For an example beating the crab herder gives you access to giant crabs, which are very handy as they can act as your siege or artillery units. ![]() Depending on what missions you chose to do, you’ll also get access to different things. The mid game is far more non-linear than past campaigns and you get to chose which order you’ll tackle the missions in, and which missions you’ll prioritize. Where the core game was mostly linear and encouraged a bit of save-scumming, the first expansion had a roguelite-quality to it with permadeath and randomly generated maps.Įvolution has a campaign more similar to that of the base game than Onslaught, though it’s still trying a few new things. ![]() The different units in the lizardfolk army look very distinct from each other The Campaign & Storyįantasy General II is no stranger to experimenting with its campaign structure.
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